Step One:
First, solve these coding puzzles or try this maze
Step Two:
Use this tutorial to create your own "sprite" (a character for your game).
Create your sprite here
~before you move on, you must show Mrs. Cook that your character has several costumes (facing right, facing left, facing forward, facing away)~
First, solve these coding puzzles or try this maze
Step Two:
Use this tutorial to create your own "sprite" (a character for your game).
Create your sprite here
~before you move on, you must show Mrs. Cook that your character has several costumes (facing right, facing left, facing forward, facing away)~
Step Three:
Make your sprite move and change costumes with keyboard commands. Think of the game screen as an X,Y Coordinate Graph (remember from math class?), so to move left and right use positive/negative values for x, and to move up and down use positive/negative values for y. Set up your "script" like this:
Make your sprite move and change costumes with keyboard commands. Think of the game screen as an X,Y Coordinate Graph (remember from math class?), so to move left and right use positive/negative values for x, and to move up and down use positive/negative values for y. Set up your "script" like this:
Step Four: Plan a Choose Your Own Adventure game
Here are some examples of a Choose Your Own Adventure games:
http://scratch.mit.edu/projects/2479069/
http://scratch.mit.edu/projects/2877249/
Here are some examples of a Choose Your Own Adventure games:
http://scratch.mit.edu/projects/2479069/
http://scratch.mit.edu/projects/2877249/
- You will create a story for your game that gives the player at least 3 choices, using a planning guide.
- Your game will have different endings depending on what the player chooses -- some good, some bad, some ok.
- Your game should have at least 3 different sprites (characters) that can react to the player's choices interact with other sprites using Broadcast Messages.
- Your game should have at least 3 different levels (backdrops) using Broadcast Messages to change them during the game.
- Your game should have a Green Flag block that restarts the game to the correct backdrop and character position.
- Your game should use sound effects or music that plays while certain backdrops are showing or when certain events happen during the game.